I'd like to know if there's an easy way to represent a Plane as a GameObject.
I'm using the FindPlane method from Tango's PointCloud that returns a Plane and I'd like to create a GameObject from that Plane so I can see it in my 3d world.
Thx :)
the API only returns the Unity Plane data structure, that data structure doesn't have a game object associated with it.
In order to create the game object at the plane's location, you will need to instantiate the game object programmatically like this:
// Tango Find Plane function in the TangoPrefabs/Scripts/TangoPointCloud.cs
FindPlane(cam, pos, maxPixelDist, minInlierPercentage, ref planeCenter, ref Plane plane);
Instantiate(targetGameobject, planeCenter, Quaternion.identity);