I am trying to move a gameobject with a defined path. I have used iTweenpath and successfully implemented it, but the problem is when I choose a curve path my gameobject do not rotate according to path. My project is 2d so only Z axis will work for rotation.
Below is the code :-
iTween.MoveTo(gameObject , iTween.Hash("path" ,
iTweenPath.GetPath("CurvePath") , "time" , 10
,"orienttopath", true , "lookahead", 1.0f ,"axis", "z"));
I calculated the minimal distance between the previous point and current point in Coroutine and give that delta to transform.up or transform.forward. It works!
IEnumerator RotateObject()
{
while (true)
{
yield return new WaitForSeconds(0.001f);
transform.up = transform.position - prev;
prev = transform.position;
}
}