I'm using Three.js to render a number of 2D objects (THREE.PlaneGeometry
) arranged in layers. All of them should be aligned on the same flat plane, but with some objects "in front of" or "blocking the view of" others. In other words, I want to simulate the CSS z-index
property, but without actually using the z
-dimension, because that would cause perspective issues.
Does Three.js have a facility for this?
You need to use polygonOffset (http://threejs.org/docs/api/materials/Material.html)