I am new in Unity3d and having problem accessing different parts of a ted bear(like hands, feet) on touch. I've FBX model of ted bear and I gave tags to each part but when I click on specific part , it gives me tag of whole baseModel not of that specific part.
That's how my FBX model looks like
In inspector , these are its settings
Code which I'm using:
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit,Mathf.Infinity))
{
Debug.Log( "BodyPart Tag: " + hit.collider.tag );
switch (hit.collider.tag)
{
case "head":
{
}
case "leg":
{
}
}
}
}
}
I want to perform specific action based on tag.
You should delete your Collider component from your main object and add Collider to each sub-part of your object. Otherwise when you click the object, the function will terminate after hitting the first collider which is the parent object's box collider in your case.