I am using a countdown timer for audio notification... and it's not accurate from the start...
using initial parameters
private final long startCountDown;
private final long intervalCountDown;
...
startCountDown = 180 * 1000; // 3 mns - to be set from Preferences later
intervalCountDown = 60 * 1000; // 1 mns - to be set from Preferences later
...
public void onTick(long millisUntilFinished) {
Log.d(TAG, "notify countDown: " + millisUntilFinished + " msecs");
}
countDownTimer = new SwimCountDownTimer(startCountDown,intervalCountDown);
....
public void startCountDown() {
Log.d(TAG, "start countDown for " + startCountDown + " msecs" );
countDownTimer.start();
}
I can see in the log that the initial countdown is correctly set to 180000 but the next one should be 120000 and it's set to 119945 !!!
04-27 14:50:42.146: I/SWIMMER(8670): notify countDown: 180000 msecs
04-27 14:51:42.206: I/SWIMMER(8670): notify countDown: 119945 msecs
This is quite annoying as the audio notifier is expecting to say only '2 minutes" and not "1 minute and fifty nine seconds" ...; why the interval is not right ... ? I can tricj it in setting myself the text to speech string ... but is there any way to get correct data ?
thanks for suggestions
I know it's an old question- but I've also encountered the problem, and thought I would share my solution.
Apperantly CountDownTimer isn't very accurate, so I've decided to implement a more percise countdown timer, using java.util.Timer:
public abstract class PreciseCountdown extends Timer {
private long totalTime, interval, delay;
private TimerTask task;
private long startTime = -1;
private boolean restart = false, wasCancelled = false, wasStarted = false;
public PreciseCountdown(long totalTime, long interval) {
this(totalTime, interval, 0);
}
public PreciseCountdown(long totalTime, long interval, long delay) {
super("PreciseCountdown", true);
this.delay = delay;
this.interval = interval;
this.totalTime = totalTime;
this.task = getTask(totalTime);
}
public void start() {
wasStarted = true;
this.scheduleAtFixedRate(task, delay, interval);
}
public void restart() {
if(!wasStarted) {
start();
}
else if(wasCancelled) {
wasCancelled = false;
this.task = getTask(totalTime);
start();
}
else{
this.restart = true;
}
}
public void stop() {
this.wasCancelled = true;
this.task.cancel();
}
// Call this when there's no further use for this timer
public void dispose(){
cancel();
purge();
}
private TimerTask getTask(final long totalTime) {
return new TimerTask() {
@Override
public void run() {
long timeLeft;
if (startTime < 0 || restart) {
startTime = scheduledExecutionTime();
timeLeft = totalTime;
restart = false;
} else {
timeLeft = totalTime - (scheduledExecutionTime() - startTime);
if (timeLeft <= 0) {
this.cancel();
startTime = -1;
onFinished();
return;
}
}
onTick(timeLeft);
}
};
}
public abstract void onTick(long timeLeft);
public abstract void onFinished();
}
Usage example would be:
this.countDown = new PreciseCountdown(totalTime, interval, delay) {
@Override
public void onTick(long timeLeft) {
// update..
// note that this runs on a different thread, so to update any GUI components you need to use Activity.runOnUiThread()
}
@Override
public void onFinished() {
onTick(0); // when the timer finishes onTick isn't called
// count down is finished
}
};
to start the countdown, simply call countDown.start(). countDown.stop() stops the countDown, which could be restarted using countDown.restart().
Hope this is any help for anyone in the future.