I have a basic javafx program where a rectangle, simulating an elevator, must move up and down at the push of 'up' and 'down' buttons. I have successfully implemented the code to do this below:
public void handle(ActionEvent event) {
if (event.getSource() == upButton) {
//this should all be put into a 'slideNode' method
TranslateTransition translateTransition1 = new TranslateTransition(Duration.millis(500), theElevator);
translateTransition1.setByX(0);
translateTransition1.setByY(-50);
translateTransition1.setCycleCount(1);
translateTransition1.setAutoReverse(false);
translateTransition1.play();
}
}
The issue I need to solve is what happens when the elevator is partway through this motion and the button is pressed again - the elevator doesn't get the full motion it would have if I waited until it reached its first destination to press the button again!
I understand why this happens, but I'd like to know if there's a way to solve this. I imagine there should be some piece of the API similar to the following, which I can toss at the end of my code:
Pause pause = new Pause(Duration.millis(500));
pause.pause();
Does such a thing exist? How would you solve my problem?
You can disable the button while the TranslateTransition
is playing:
public void handle(ActionEvent event) {
if (event.getSource() == upButton) {
//this should all be put into a 'slideNode' method
TranslateTransition translateTransition1 = new TranslateTransition(Duration.millis(500), theElevator);
translateTransition1.setByX(0);
translateTransition1.setByY(-50);
translateTransition1.setCycleCount(1);
translateTransition1.setAutoReverse(false);
translateTransition.statusProperty().addListener((obs, oldStatus, newStatus) ->
button.setDisable(newStatus==Animation.Status.RUNNING));
translateTransition1.play();
}
}