I have questions please correct me, I dint't find anything about this after some research, You can point me to an answer if one exist. To be specific this is continuation of another post.
After applying a transformation matrix to the container element there is no dragging animation. I figured it out after reading the documentation:
transformMatrix Matrix2D
Inherited from DisplayObject: transformMatrix:318
If set, defines the transformation for this display object, overriding all other transformation properties (x, y, rotation, scale, skew).
Default: null
for dragging I used x and y proprieties of the target object
dragger.on("pressmove", function (evt) {
evt.currentTarget.x = evt.stageX;
evt.currentTarget.y = evt.stageY;
canvasElement.update();
});
so now I think I have to change the matrix values to make dragging animation. Or there is another solution?
Here is the fiddle with the container with transformation matrix.
Right. If you apply a transformMatrix
it overrides the other transformation properties. The most obvious solution, looking at your code is to just not use a matrix, and set the x
and y
properties.
https://jsfiddle.net/n55jk201/11/
The other option would be to use Matrix2D.translate()
, or set tx
/ty
on the matrix directly:
https://jsfiddle.net/n55jk201/12/
Obviously there's a lot of code cleanup you could do, but hopefully that conveys the general idea.