I wrote the following dummy class to understand how the copy constructor,the copy assignment operator and the destructor works:
#include <string>
#include <iostream>
class Box {
public:
// default constructor
Box(int i=10,const std::string &t=std::string()) : a(i),s(new std::string(t)) {}
// copy constructor
Box(const Box &other) { a=other.a; s=new std::string(*other.s); }
// copy assignment operator
Box &operator=(const Box &other) { a=other.a; s=new std::string(*other.s); }
// destructor
~Box() { std::cout<<"running destructor num. "<<++counter<<std::endl; }
int get_int() { return a; }
std::string &get_string() { return *s; }
private:
int a;
std::string *s;
static int counter;
};
int Box::counter=0;
I'm using this class type in my code to test how it works but I was thinking about the implications in destroying objects which have a member of built-in pointer type:
#include "Box.h"
using namespace std;
int main()
{
Box b1;
Box b2(2,"hello");
cout<<b1.get_int()<<" "<<b1.get_string()<<endl;
cout<<b2.get_int()<<" "<<b2.get_string()<<endl;
Box b3=b1;
Box b4(b2);
cout<<b3.get_int()<<" "<<b3.get_string()<<endl;
cout<<b4.get_int()<<" "<<b4.get_string()<<endl;
b1=b4;
cout<<endl;
cout<<b1.get_int()<<" "<<b1.get_string()<<endl;
{
Box b5;
} // exit local scope,b5 is destroyed but string on the heap
// pointed to by b5.s is not freed (memory leak)
cout<<"exiting program"<<endl;
}
This pointer is initialized in the constructor to point to a (always new) dynamically allocated memory on the free store. So,when the destructor is called, members of the object to be destroyed are destroyed in reverse order. Is it right in this case, that only the int and the pointer objects are destroyed, and I end up having a memory leak (the string on the heap is not freed)?
Moreover, defining this copy assignment operator, do I have a memory leak every time I assign an object (the pointer points to a new object on the heap and the former is lost isn't it?) ?
Each time you call new, you have to delete it (except are shared pointers).
So you have to delete the string in the destructor.
The assignment operator works on an existing instance, so you already created s and do not have to create a new string for s.
the destructor destructs its members. Since a pointer is like a int, only the variable holding the address is destructed, not the object it is pointing to.
So yeah, you will have a memory leak in each object and everytime you use the assignment operator the way you designed your class.