I am trying to clamp the value of y for my game object to be 4 and -4 but it keeps jumping to the ymax and ymin. and the only reason i can think of is because of the last line code. i am only clamping the y values because the x and z values are not changed in the game. the game is similar to pong.
using UnityEngine;
using System.Collections;
public class Movement1 : MonoBehaviour
{
public Vector3 Pos;
void Start ()
{
Pos = gameObject.transform.localPosition;
}
public float yMin, yMax;
void Update ()
{
if (Input.GetKey (KeyCode.W)) {
transform.Translate (Vector3.up * Time.deltaTime * 10);
}
if (Input.GetKey (KeyCode.S)) {
transform.Translate (Vector3.down * Time.deltaTime * 10);
}
Pos.y = Mathf.Clamp(Pos.y,yMin,yMax);
gameObject.transform.localPosition = Pos;
}
}
The Pos.y assignment never happens, because you can't change just the y-value; you have to make a new Vector3. Try the following:
using UnityEngine;
using System.Collections;
public class Movement1 : MonoBehaviour
{
public float yMin, yMax; // be sure to set these in the inspector
void Update ()
{
if (Input.GetKey (KeyCode.W)) {
transform.Translate (Vector3.up * Time.deltaTime * 10);
}
if (Input.GetKey (KeyCode.S)) {
transform.Translate (Vector3.down * Time.deltaTime * 10);
}
float clampedY = Mathf.Clamp(transform.localPosition.y,yMin,yMax);
transform.localPosition = new Vector3 (transform.localPosition.x, clampedY, transform.localPosition.z);
}
}