Is it possible to move a gameobject to click position in unity 2D while gameobject is a rigidbody 2d with gravity and movement looks like jump from gameobject's position to click position. Any help reference will be really helpful :)
something a bit like this?
Transform projectile;
float speed = 5f;
void Update()
{
if(Input.GetMouseButtonDown(0))
{
Vector3 target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
target.z = projectile.position.z;
Vector3 offset = target - projectile.position;
Vector3 direction = offset.normalized;
float power = offset.magnitude;
projectile.GetComponent<RigidBody2D>().AddForce(direction * power * speed);
}
}