I'm currently building an app that uses the WinRT MediaCapture API to record audio and take a photo.
The code I have that initialises the MediaCapture and selects the right devices looks like this:
try
{
_captureManager = new MediaCapture();
string camera = "";
foreach (var device in await DeviceInformation.FindAllAsync(DeviceClass.VideoCapture))
{
switch (device.EnclosureLocation.Panel)
{
case Windows.Devices.Enumeration.Panel.Back:
camera = device.Id;
continue;
}
}
var mics = await DeviceInformation.FindAllAsync(DeviceClass.AudioCapture);
var settings = new MediaCaptureInitializationSettings
{
PhotoCaptureSource = PhotoCaptureSource.Auto,
StreamingCaptureMode = StreamingCaptureMode.AudioAndVideo,
VideoDeviceId = camera,
AudioDeviceId = mics.First().Id
};
await _captureManager.InitializeAsync(settings);
I assumed, wrongly it seems, the first microphone would be the default. However, one device I have found doesn't give you permission to use this microphone, it does however give access to the second. Clearly, this is not a reliable way of selecting a microphone.
Instead, I have now tried this code:
try
{
_captureManager = new MediaCapture();
var camera = "";
foreach (var device in await DeviceInformation.FindAllAsync(DeviceClass.VideoCapture))
{
switch (device.EnclosureLocation.Panel)
{
case Windows.Devices.Enumeration.Panel.Back:
camera = device.Id;
continue;
}
}
var settings = new MediaCaptureInitializationSettings
{
PhotoCaptureSource = PhotoCaptureSource.Auto,
StreamingCaptureMode = StreamingCaptureMode.AudioAndVideo,
VideoDeviceId = camera,
};
await _captureManager.InitializeAsync(settings);
Not setting an AudioDevice seems to still work using these settings but causes problem on the device I have (it crashes).
This could be device specific but I was wondering if there was a better or advised way of setting up the MediaCapture other than the above?
Try selecting your audio device by using the Windows.Media.Devices.MediaDevice.GetDefaultAudioCaptureId
API.
I would also strongly recommend you subscribe to the Windows.Media.Devices.MediaDevice.DefaultAudioCaptureDeviceChanged
event, to handle changing of the default audio capture device, if it applies to your scenario.