I have a 1 dimensional array of bytes, with separate values for A, R, G, and B, and I know the height and width of the expected image. How can I encode this data and save it as a PNG?
byte[] data = new byte[] {
255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 000, 000,
255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255,
255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 000, 000
};
Bitmap bmp = new Bitmap(5, 5);
for (int y = 0; y < 5; ++y)
for (int x = 0; x < 5; ++x)
{
int offset = y * 5 * 4 + x * 4;
bmp.SetPixel(x, y, Color.FromArgb(data[offset], data[offset + 1], data[offset + 2], data[offset + 3]));
}
bmp.Save(@"c:\tmp.png");
}
If the values in your array are ordered this way: B G R A B G R A B G R A ... you could use the following code, which should be faster:
byte[] data = new byte[] {
// B G R A B G R A B G R A
0, 0, 255, 255, 0, 0, 0, 255, 0, 255, 0, 255,
0, 0, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255,
0, 255, 0, 255, 0, 0, 0, 255, 255, 0, 0, 255
};
int width = 3;
int height = 3;
Bitmap bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bitmapData = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, bmp.PixelFormat);
Marshal.Copy(data, 0, bitmapData.Scan0, data.Length);
bmp.UnlockBits(bitmapData);
bmp.Save(@"c:\tmp.png");