I have never used GreenSock before. The background image changes fine, it switches and scales in and out however the issues I am facing are as follows:
JavaScript:
// Avatar animations
var avatarInterval;
var fadePulse = true; // true: will fade avatar images and pulse in and out once changed
// false: will slide the avatars in and out
var avatarCount = 11; // set the amount of avatars in the sprite image
var avatarSpeed = 1000; // set the avatar transition speed
var avatarHeight = 250; // set the height of a single avatar image
var avatarTotalHeight = 2750; // set the total height of the avatar sprite image
function startAvatarAnimation() {
var i = 0;
$(".avatars").show();
// Loop through avatar background images on sprite
avatarInterval = setInterval(function(){
i++;
if(i > avatarCount){
i = 0;
}
// Let's change the background
$(".avatars").css({'background-position' : '0 -' + (i*avatarHeight) + 'px' });
// avatar fading / pulse effect
if (fadePulse == true) {
// Now some scaling effects!
TweenMax.to(avatars, 0.1, {
css: {
// 'background-position': '0 -' + (i*avatarHeight) + 'px',
scaleX: 1.1,
scaleY: 1.1,
transformOrigin: "center center"
},
onComplete: scaleOut,
onCompleteParams: [avatars],
delay: 0.1,
ease: Power3.easeInOut
});
// Bring the scale back to normal
function scaleOut(el) {
TweenMax.to(el, 0.1, {
css: {
scaleX: 1.0,
scaleY: 1.0,
transformOrigin: "center center",
autoAlpha: 1,
},
ease: Power2.easeOut
});
}
} else {
// avatar sliding effect
}
}, avatarSpeed);
return false;
}
Take a look at this result.
Snippet:
var avatarCount = 6;
var avatarHeight = 250;
var avatarTotalHeight = 1500;
var avatars = $(".avatars");
var animDuration = 0.1;
var i = 0;
var timeline = new TimelineMax({ paused: true, repeat: -1 });
timeline.to(avatars, animDuration, {
scaleX: 1.1,
scaleY: 1.1,
ease: Power3.easeIn,
onComplete: onCompleteScaleIn
});
timeline.to(avatars, animDuration, {
scaleX: 1.0,
scaleY: 1.0,
ease: Power3.easeOut
});
function onCompleteScaleIn() {
i++;
i = i >= avatarCount ? 0 : i;
TweenMax.set(avatars, {
backgroundPosition: '0 -' + (i * avatarHeight) + 'px'
});
}
timeline.play();
#container {} #container,
.section {
overflow: hidden;
position: relative;
}
.section {
position: absolute;
}
#container .logo_o2 {
bottom: 10px;
right: 20px;
}
.section {
position: relative;
height: 250px;
width: 300px;
display: block;
}
.section .abs {
position: absolute;
}
.section h1,
.section h2,
.section h3,
.section h4 {
font-size: 21px;
width: 100%;
text-align: center;
letter-spacing: 0;
}
.section1,
.section2,
.section3,
.section4,
.section5,
.section6 {} .avatars {
background-image: url(http://s1.postimg.org/dwt9yu9b3/test_bg_sprite.png);
background-repeat: no-repeat;
background-size: cover;
display: block;
height: 250px;
width: 300px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
<div class="section section3">
<div class="abs clouds"></div>
<div id="avatars" class="abs avatars"></div>
</div>
Details:
TweenMax
there could have been a number of possible solutions. So, this attempt is in no way supposed to be the best.TimelineMax
, TweenMax
's powerful cousin that makes sequencing of animations very easy.timeline
variable which carries an instance of TimelineMax
object with default settings of: 1. initially paused and 2. indeterminate loops.timeline
by using the method .to()
which basically will start animation from wherever the object currently is. There are a plethora of methods and properties available for the GSAP platform, you should explore..to()
call, we have an onComplete
callback pointing to a function.backgroundPosition
as per the current iteration..to()
call which does the same i.e. start the animation from whatever attributes avatars
object currently possesses (in our case, scaleX
& scaleY
would be at 1.1
because of the first .to()
call)..to()
(or .from()
or .fromTo()
) call is appended at the end of a timeline. Read more about the position
parameter here.Let me know if you have any questions.
Update: Here is another version using TweenMax
only. Much leaner I guess.