With the Unity 5.1
and Oculus SDK 0.6
and the new built-in Virtual Reality Supported
check-box, I cannot seem to change the camera's position in VR.
Of course I can change the camera's Tranform Position
component numbers (i.e. x and y and z) but when I run in play mode, it becomes obvious that Oculus' seeing camera has not moved.
How do I move/change the Oculus' perspective, to adjust how the Unity world is seen through the 2 lenses?
Add a parent GameObject
to the camera and move that one, don't modify the VR camera.