I have monogame (3.4) XAML application for windows store (VS2012 on Win10). In my game's Update() I call attched code to receive toutch events. In windows 8/8.1 everything worked, but in windows 10 I have to hold button and move mouse several times to get ButtonState.Pressed - for end user this looks like mouse doesn't work at all. How can I manage this bug?
Mouse event receive code:
MouseState st = Mouse.GetState();
if (st.LeftButton == ButtonState.Pressed)
{
if (prevMouseState == ButtonState.Released)
{
prevMouseValX = st.X;
prevMouseValY = st.Y;
pushEvent(EVT_POINTER_DOWN, (int)(st.X - mScrBiasX), (int)(st.Y - mScrBiasY), 1, 0);
}
else
{
if (Math.Abs(st.X - prevMouseValX) > 2 || Math.Abs(st.Y - prevMouseValY) > 2)
pushEvent(EVT_POINTER_MOVE, (int)(st.X - mScrBiasX), (int)(st.Y - mScrBiasY), 1, 0);
}
prevMouseState = ButtonState.Pressed;
}
if (st.LeftButton == ButtonState.Released)
{
if (prevMouseState == ButtonState.Pressed)
{
pushEvent(EVT_POINTER_UP, (int)(st.X - mScrBiasX), (int)(st.Y - mScrBiasY), 1, 0);
}
prevMouseState = ButtonState.Released;
}
The answer is to use the last development version of Monogame - from sources - (and build win 8.1 binaries using VS2013-2015)