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iosxcodeunity-game-enginetestflight

xCode6 > testFlight "Missing 64-bit support "


Been all around with this one, still needing help

1) In xCode when I am archiving to submit to TestFlight I get the following error

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2) I have researched and changed the architecture to Arm64 and the Debug to Yes The Build to No The build completely Fails enter image description here

3) & I get the LLVM Warning

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So I change the optimization Level from Fastest to Fast

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4) Normally I could build to my phone / unplug it and then Archive. But I can't get as far as a build to my phone anymore. This is a project coming from Unity that has worked well in the past.

I work with AR some bundles that now give errors so I take them off I also add the Core Text Framework to get rid of the Mach-O errors

I'm running the latest Unity the latest xCode in hopes of bug fixes I have even tried reverting to older version of Unity

Thanks

~ Be


Solution

  • You should use latest version of unity and Xcode. When you build your project in unity, change architecture type to universal in player setting.