I need to open an .hdr file and work on it, but imageIO doesn't supports that format.
The problem is that I need to keep the information loss as little as possible: 32bpc is perfect, 16 is fine and less the 16 won't work.
There are 3 possible solutions I came up to:
What would you recommend me to do? Do you know a way to make one of those 3 options works? Or do you have a better idea?
You can now read .HDR using ImageIO. :-)
This is a first version, so it might be a little rough around the edges, but should work for standard (default settings) Radiance RGBE .HDR
files.
The returned image will be a custom BufferedImage
with a DataBufferFloat
backing (ie., samples will be in 3 samples, 32-bit float
interleaved RGB format).
By default, a simple global tone-mapping is applied, and all RGB values will be normalized to range [0...1] (this allows anyone to just use ImageIO.read(hdrFile)
and the image will look somewhat reasonable, in a very reasonable time).
It is also possible to pass an HDRImageReadParam
to the ImageReader
instance with a NullToneMapper
. This is even faster, but the float
values will be unnormalized, and might exceed the max value. This allows you to do custom, more sophisticated tone-mapping on the image data, before converting to something more displayable.
Something like:
// Create input stream
ImageInputStream input = ImageIO.createImageInputStream(hdrFile);
try {
// Get the reader
Iterator<ImageReader> readers = ImageIO.getImageReaders(input);
if (!readers.hasNext()) {
throw new IllegalArgumentException("No reader for: " + hdrFile);
}
ImageReader reader = readers.next();
try {
reader.setInput(input);
// Disable default tone mapping
HDRImageReadParam param = (HDRImageReadParam) reader.getDefaultReadParam();
param.setToneMapper(new NullToneMapper());
// Read the image, using settings from param
BufferedImage image = reader.read(0, param);
}
finally {
// Dispose reader in finally block to avoid memory leaks
reader.dispose();
}
}
finally {
// Close stream in finally block to avoid resource leaks
input.close();
}
// Get float data
float[] rgb = ((DataBufferFloat) image.getRaster().getDataBuffer()).getData();
// TODO: Custom tone mapping on float RGB data
// Convert the image to something easily displayable
BufferedImage converted = new ColorConvertOp(null).filter(image, new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_RGB));
// Optionally write as JPEG or other format
ImageIO.write(converted, "JPEG", new File(...));