I'm using threejs
to display an object and OrbitControls
to control movment of the scene with my mouse. My scene also inclues a DirectionalLight
.
When the scene first renders, the DirectionalLight
lights my object in the way I expect. However, when I modify the scene by rotating using my mouse the DirectionalLight
source does not update and 'shine' the light from the new angle as I expect.
Can someone explain how I can update my scene so the light updates based on my rotation with OrbitControls
?
If you want the relationship between the light direction and the camera view to remain constant, I suggest that you add the light to the CAMERA, not the SCENE.
So instead of, say scene.add(dirLight)
you use camera.add(dirLight)