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flashactionscript-3flashdevelopmxmlc

flash crash when loading external swf (with code example this time around)


This is a AS3 project created in FlashDevelop. It targets flash player 10. I have a disturbing problem when running this code:

package 
{
    import flash.display.Loader;
    import flash.display.MovieClip;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.net.URLRequest;

    public class Main extends MovieClip
    {
        private var loader:Loader;
        private var sprite:Sprite;

        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init); }

        private function init(e:Event = null):void {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadingDone);

            loader.load(new URLRequest('loadIn.swf')); // error occurs when loading this file.
            //loadIn.swf is compiled with all the code in this file but with the loader-parts commented out...

                    // just a Adobe Flash created graphic, no problems loading this one
            //loader.load(new URLRequest('waitingPopup.swf')); 

            //sprite = new Sprite();
            //sprite.graphics.beginFill(0xFF0000);
            //sprite.graphics.drawRect(0, 0, 490, 356);
            //sprite.graphics.endFill();
            //addChild(sprite);
        }
        private function loadingDone(e:Event):void {
            trace(loader.contentLoaderInfo.contentType);        // application/x-shockwave-flash
            trace(loader.contentLoaderInfo.parentAllowsChild);  // true
            trace(loader.contentLoaderInfo.sameDomain);         // true
            trace(loader.contentLoaderInfo.swfVersion);         // 10
            trace(loader.contentLoaderInfo.content);        // [Object Main]

            //this is were everything goes south
            addChild(e.target.content); 
        }
    }
}

Now, what I can gather from the debug window, what happens is that the swf restarts itself and just ends up in a loop when i try to call the addChild()-method. All that is shown in my output window is:

[SWF] C:\svn\Development\TestProject\bin\loadIn.swf - 1 797 bytes after decompression.
application/x-shockwave-flash
true
true
10
[object Main]

Any ideas what could create such a strange loop and error? I´ve been trying to solve it all day. Maybe some kind of settings in FlashDevelop or parameters to the MXMLC compiler?

Thankful for all answers!


Solution

  • If they do have the same name and you're not able or don't want to change the name, try loading the file with a new applicationDomain in the LoaderContext of your URLRequest: http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/system/LoaderContext.html That should resolve any conflicts.