Apparently, unity3d doesn't support iWatch. I am not sure if this is possible to create a native watchkit app in your xcode and bridge it to your unity3d app. Anyone know? If yes, how is the general approach to that?
Thanks.
It is possible to make a bridge between the two, although I don't believe it is quick or simple. Use this as a starting point: http://devgallery.com/unity/watchkit-unity/