I have tried to implement object in Android that would work in its own thread (I do not want to make handler public, I want to wrap sentMessage method with own public api). It has public methods to pass data to object. This object is associated with activity lifecycle (onResume, onPause). I would like to use looper and handler, not just pure Java thread with infinite loop. I want to start worker thread on resume and stop working on pause callback. Object has to wait for new message infinitely. This is my code below:
public class ThreadingObject {
private MyThread thread;
public ThreadingObject() {}
public void onResume() {
thread = new MyThread();
thread.startWorking();
}
public void onPause() {
thread.stopWorking();
}
public void setMessage(Object object) {
Message msg = new Message();
msg.obj = object;
thread.handler.sendMessage(msg);
}
protected void work(Object object) {
//Do something with object in own thread
}
private class MyThread extends Thread {
public Handler handler;
@Override
public void run() {
Looper.prepare();
handler = new Handler() {
@Override
public void handleMessage(Message msg) {
ThreadingObject.this.work((String[]) msg.obj);
}
};
Looper.loop();
}
public void startWorking() {
start();
}
public void stopWorking() {
handler.getLooper().quit();
}
}
}
Is it correct implementation? I receive warning: "sending message to a handler on a dead thread". Is there any issue that I do not see?
It is my implementation:
public class ThreadingObject {
private HandlerThread thread;
private Handler handler;
private Handler.Callback handlerCallback = new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
work(msg.obj);
return true;
}
};
public ThreadingObject() {}
public void onResume() {
thread = new HandlerThread("SurfaceView HandlerThread");
thread.start();
handler = new Handler(thread.getLooper(), handlerCallback);
}
public void onPause() {
if(thread != null) {
thread.quit();
thread = null;
}
handler = null;
}
public void setMessage(Object object) {
Message msg = new Message();
msg.obj = object;
handler.sendMessage(msg);
}
protected void work(Object obj) {
//Working
}
}