I am creating a 2D game with lwjgl and slick-util. For a special feature in my game I wanted to be able to give textures a certain opacity. I have managed to figure this out but the next step is giving a Texture
as a paramter which will give me the ability to give certain textures certain opacities in certain spots.
Note: I have gotten it sort of working before, but the mask also seemed to remove my background image, which I do not want.
I cannot post images because I dont have enough reputation or something but anyway what I want to basically do is:
How would I go about doing this?
I think you use wrong blending mode. If you did not change default blending mode, then you need:
glEnable (GL_BLEND); // Enable blending.
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Setup blending function.
I think in you case, texture does not blend with background, it simple replaces background.