Is there a command in Unity 3D game engine with C# to make the code wait before something happens? Here is an example:
void Start () {
//(wait code here)
Connect();
}
The promoted way of doing this with the Unity3D Game Engine tutorials is with WaitForSeconds
which waits for a given float value (such as 0.5f for half a second).
But with this rule you need to set the class to an IEnumerator
so:
public flat StartWait;
IEnumerator SpawnWaves ()
{
//your code
yield return new WaitForSeconds (StartWait);
}
This causes the class/object to wait without freezing the whole game logic. See also http://unity3d.com/learn/tutorials/projects/space-shooter/spawning-waves