I want to create a thread pool for experimental purposes (and for the fun factor). It should be able to process a wide variety of tasks (so I can possibly use it in later projects).
In my thread pool class I'm going to need some sort of task queue. Since the Standard Library provides std::packaged_task
since the C++11 standard, my queue will look like std::deque<std::packaged_task<?()> > task_queue
, so the client can push std::packaged_task
s into the queue via some sort of public interface function (and then one of the threads in the pool will be notified with a condition variable to execute it, etc.).
My question is related to the template argument of the std::packaged_task<?()>
s in the deque.
The function signature ?()
should be able to deal with any type/number of parameters, because the client can do something like:
std::packaged_task<int()> t(std::bind(factorial, 342));
thread_pool.add_task(t);
So I don't have to deal with the type/number of parameters.
But what should the return value be? (hence the question mark)
If I make my whole thread pool class a template class, one instance
of it will only be able to deal with tasks with a specific signature
(like std::packaged_task<int()>
).
I want one thread pool object to be able to deal with any kind of task.
If I go with std::packaged_task<void()>
and the function invoked
returns an integer, or anything at all, then thats undefined behaviour.
So the hard part is that packaged_task<R()>
is move-only, otherwise you could just toss it into a std::function<void()>
, and run those in your threads.
There are a few ways around this.
First, ridiculously, use a packaged_task<void()>
to store a packaged_task<R()>
. I'd advise against this, but it does work. ;) (what is the signature of operator()
on packaged_task<R()>
? What is the required signature for the objects you pass to packaged_task<void()>
?)
Second, wrap your packaged_task<R()>
in a shared_ptr
, capture that in a lambda with signature void()
, store that in a std::function<void()>
, and done. This has overhead costs, but probably less than the first solution.
Finally, write your own move-only function wrapper. For the signature void()
it is short:
struct task {
template<class F,
class dF=std::decay_t<F>,
class=decltype( std::declval<dF&>()() )
>
task( F&& f ):
ptr(
new dF(std::forward<F>(f)),
[](void* ptr){ delete static_cast<dF*>(ptr); }
),
invoke([](void*ptr){
(*static_cast<dF*>(ptr))();
})
{}
void operator()()const{
invoke( ptr.get() );
}
task(task&&)=default;
task&operator=(task&&)=default;
task()=default;
~task()=default;
explicit operator bool()const{return static_cast<bool>(ptr);}
private:
std::unique_ptr<void, void(*)(void*)> ptr;
void(*invoke)(void*) = nullptr;
};
and simple. The above can store packaged_task<R()>
for any type R
, and invoke them later.
This has relatively minimal overhead -- it should be cheaper than std::function
, at least the implementations I've seen -- except it does not do SBO (small buffer optimization) where it stores small function objects internally instead of on the heap.
You can improve the unique_ptr<> ptr
container with a small buffer optimization if you want.