Can anyone explain or point me in the right direction of a good explaination of the different functions used to set uniform values. In the cheat sheet here we get this:
void uniform[1234][fi](uint location, ...)
void uniform[1234][fi]v(uint location, Array value)
void uniformMatrix[234]fv(uint location, bool transpose, Array)
but i'd like to know what each of these is doing and what the f's and i's are for.
1234
= dimensions
f
= float
i
= integer
v
The final character, if present, is v,
indicating that the command takes an array (a vector) of values rather
than a series of individual arguments
For a non array uniform the only difference between v
and non v
versions of the uniform functions is just how you provide the data to it:
uniform1fv(loc,[3.14159])
vs uniform1f(loc,3.14159)
.
uniform3fv(loc,[.5,1.,.5])
vs uniform3f(loc,.5,1.,.5)
but for an array uniform you can set the entire array using the v
functions
in shader
uniform float someArray[10];
in js
// at init time
var location = gl.getUniformLocation(prg, "someArray");
// at render time
var arrayWith10Values = [5, 4, 1, 3, 4, 5, 12, 0.1, 2, -1];
gl.uniform1fv(location, arrayWith10Values);
To do that with the non v
functions you'd have to look up every location
var location0 = gl.getUniformLocation(prg, "someArray[0]");
var location1 = gl.getUniformLocation(prg, "someArray[1]");
var location2 = gl.getUniformLocation(prg, "someArray[2]");
var location3 = gl.getUniformLocation(prg, "someArray[3]");
var location4 = gl.getUniformLocation(prg, "someArray[4]");
...etc...
gl.uniform1f(location0, value0);
gl.uniform1f(location1, value1);
gl.uniform1f(location2, value2);
gl.uniform1f(location3, value3);
gl.uniform1f(location4, value4);
...etc...