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cssperformancecss-transitionscss-transforms

Why does enabling hardware-acceleration in CSS3 slow down performance?


I am moving 10,000 small div elements in a css3 experiment from the top of the browser viewport to the bottom. For this test I use 2 different approaches:

  1. With GPU acceleration using translate3D(x, y, z) or translateZ(0)
  2. No GPU acceleration by simply adjusting the top property in css

Using NO hardware-acceleration runs fairly smooth on Google Chrome.

If I enable hardware-acceleration performance becomes a lot worse. It's so bad the boxes aren't even spread out evenly anymore:

With GPU/Hardware acceleration:



Without GPU/Hardware acceleration:



Question

Why is that so? Shouldn't using the GPU improve performance?

Demo application

https://www.timo-ernst.net/misc/hwtest/

Source

https://github.com/valnub/hwtest

My hardware used for test

  • Apple Macbook Pro 15" 2015 Model
  • CPU 2,8 GHz Intel Core i7
  • 16 GB RAM
  • macOS Big Sur 11.2

Update (2014-11-13): Since this question is still attracting attention I'd like to point out that the problem itself still seems to exist although the mentioned stuttering might not be visible anymore in the provided demo on modern hardware. Older devices might still see performance issues.

*Update II (2021-02-17): The problem still persists but you will have to increase the number of boxes being moved in the demo based on the hardware used. I changed the UI of the demo app so you can now adjust the number of boxes moved to create a stuttering animation for your specific hardware. To replicate the issue I recommend to create enough boxes to see stuttering with GPU/hardware acceleration enabled. Then tick off the box and run the test again without acceleration. The animation should be smoother.


Solution

  • The reason animation was slower when you added the null transform hack (translateZ(0)) is that each null 3D transform creates a new layer. When there are too many of these layers, rendering performance suffers because the browser needs to send a lot of textures to the GPU.

    The problem was noticed in 2013 on Apple's homepage, which abused the null transform hack. See http://wesleyhales.com/blog/2013/10/26/Jank-Busting-Apples-Home-Page/

    The OP also correctly noticed the explanation in their comment:

    Moving few big objects is more performant than moving lots of small items when using 3D-acceleration because all the 3D-accelerated layers have to be transferred to the GPU and the way back. So even if the GPU does a good job, the transfer of many objects might be a problem so that using GPU acceleration might not be worth it.