I create an unity3d application that loads prefab and move it. I can load a cube prefab using world coordinate.I want to move this object to mouse click position. To do this work, I use below code. My object doesn't move anywhere.
public GameObject[] model_prefabs;
void Start () {
//for (int i = 0; i < 1; i++) {
int i = 0;
Instantiate (Resources.Load ("Cube"), new Vector3 (i * 1.8F - 8.2f, 0, 0), Quaternion.identity);
//}
}
void Update() {
if (Input.GetKey("escape"))
Application.Quit();
if (Input.GetMouseButtonDown (0)) {
Debug.Log ("mouseDown = " + Input.mousePosition.x + " " + Input.mousePosition.y + " " + Input.mousePosition.z);
Plane p = new Plane (Camera.main.transform.forward , transform.position);
Ray r = Camera.main.ScreenPointToRay (Input.mousePosition);
float d;
if (p.Raycast (r, out d)) {
Vector3 v = r.GetPoint (d);
//return v;
Debug.Log ("V = " + v.x + " " + v.y + " " + v.z);
transform.position = v;
}
else {
Debug.Log ("Raycast returns false");
}
}
}
I convert from mouse click positions to world coordinates. They looks like suitable.
mouseDown = 169 408 0
V = -5.966913 3.117915 0
mouseDown = 470 281 0
V = -0.1450625 0.6615199 0
mouseDown = 282 85 0
V = -3.781301 -3.129452 0
How can I move this object?
I use below code. It works for me.
void Start () {
for (int i = 0; i < 3; i++) {
gO[i] = Instantiate (Resources.Load ("Cube"), new Vector3 (i * 1.8F - 8.2f, 0, 0), Quaternion.identity) as GameObject;
}
}
void Update() {
if (Input.GetKey("escape"))
Application.Quit();
#if UNITY_EDITOR
if (Input.GetMouseButtonDown (0)) {
Debug.Log ("mouseDown = " + Input.mousePosition.x + " " + Input.mousePosition.y + " " + Input.mousePosition.z);
Plane p = new Plane (Camera.main.transform.forward , transform.position);
Ray r = Camera.main.ScreenPointToRay (Input.mousePosition);
float d;
if (p.Raycast (r, out d)) {
Vector3 v = r.GetPoint (d);
for (int i = 0; i < 3; i++) {
gO[i].transform.position = v;
v.y = v.y - 2f;
}
}
}
#endif