I would like to implement simple drag and drop with:
public void OnDrag (PointerEventData eventData)
{
transform.position = eventData.position;
}
The problem is that when i begin the drag, I want to bring the UI Element to the foreground. by doing something like this:
public void OnBeginDrag (PointerEventData eventData)
{
transform.SetParent (transform.parent); // giving the parent transform or a transform of an element on top
}
This obviously isn't a general solution. So I have a question. Is there an elegant way on how to make a UI element topmost?
I've actually found a pretty simple solution. After setting the UI Element transform
to:
transform.SetParent(transform.root);
The UI Element
is placed as the first child
of the Canvas
, thus effectivly placing itself to the foreground.