I have a PointCloud in my scene. The PointCloud is translated and rotated.
Now I want to export all pointCloud vertices with gloabalWorld positions.
PointCloud.geometry.__vertexArray
returns all vertices at the local positions. In which way I can get the global positions?
Thanks
You can do someting like this for meshes, I think it works for point clouds, too.
var vertices = mesh.geometry.vertices;
for ( var i = 0; i < vertices.length; i++ ) {
var vertex = vertices[ i ].clone();
vertex.applyMatrix4( mesh.matrixWorld );
// do something with the transformed vertex
}