I'm using UnityContainer, and I want to register an interface not with a type, but with another interface. Unfortunately, I'm unable to do it cleanly..
I have several common interfaces, which are united in one interface, and I need to register them in the container. The code is like the following:
interface IDeviceImporter {
void ImportFromDevice();
}
interface IFileImporter {
void ImportFromFile();
}
interface IImporter : IDeviceImporter, IFileImporter {
}
class Importer1: IImporter {
}
class Importer2: IImporter {
}
When entering the library, I know which importer to use, so the code is like:
var container = new UnityContainer();
if (useFirstImport) {
container.RegisterType<IImporter, Importer1>();
} else {
container.RegisterType<IImporter, Importer2>();
}
and then I want to register this specific class with IDeviceImporter and IFileImporter also. I need something like:
container.RegisterType<IDeviceImporter, IImporter>();
But with that code I'm getting an error: IImporter is an interface and cannot be constructed
.
I can do it inside the condition, but then it'll be copy-paste. I can do
container.RegisterInstance<IDeviceImporter>(container.Resolve<IImporter>());
but it's really dirty. Anyone please, advice me something :)
I'm using ContainerControlledLifetimeManager, and end up with a code like:
var container = new UnityContainer();
System.Type importerType
if (useFirstImport) {
importerType = GetType(Importer1);
} else {
importerType = GetType(Importer2);
}
container.RegisterType(GetType(IImporter), importerType);
container.RegisterType(GetType(IDeviceImporter), importerType);
container.RegisterType(GetType(IFileImporter), importerType);
But yes, the best thing would be to have something like:
container.CreateSymLink<IDeviceImporter, IImporter>()