I've looked at a ton of other questions where people have similar issues to what I'm having here (most solutions found by simple mistakes) but I can't for the life of me figure out why my graphics won't display in my jframe. I'm pretty new to Java Graphics so I'd appreciate all the help that I can get. (If someone thinks this is a repeat question, all I ask is that you wait until I get an answer before you close it)
Oh, also, when I run the program, it tells me that the repaint method is called, if that helps in some way
package game.try5;
import java.awt.Dimension;
import java.net.URL;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Window {
public Window() {
JFrame frame = new JFrame("Epic Game");
frame.setSize(800,600);
frame.setLocationRelativeTo(null);
frame.setLayout(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GamePanel panel = new GamePanel();
frame.add(panel);
frame.setVisible(true);
}
public static void main(String[] args){
Window window = new Window();
}
}
.
package game.try5;
import java.awt.Graphics;
import javax.swing.JPanel;
public class GamePanel extends JPanel{
GameObject go = new GameObject(0,0,false,"Dog.jpg");
public GamePanel(){
repaint();
System.out.println("Repaint method called");
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(go.getImg().getImage(), go.getxLoc(), go.getyLoc(), 50, 50, null);
System.out.println("Graphics method called");
}
}
.
package game.try5;
import java.awt.Dimension;
import java.net.URL;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Window {
public Window() {
JFrame frame = new JFrame("Epic Game");
frame.setSize(800,600);
frame.setLocationRelativeTo(null);
frame.setLayout(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GamePanel panel = new GamePanel();
frame.add(panel);
frame.setVisible(true);
}
public static void main(String[] args){
Window window = new Window();
}
}
Comment out frame.setLayout(null);
and you'll most likely see the game.
JFrame
is currently a BorderLayout
BorderLayout
without a constraint defaults to the CENTER
.CENTER
of a BorderLayout
is stretched to the available with and height.frame.setSize(800,600);
that available width and height is 800x600 pixels less the frame decorations.A better all round approach is to:
getPreferredSize()
to return a sensible value.