I have a character that is going to collide with a coin. When the character collides with the coin, a particle "animation" should occur. Here's my code so far. Some basic assistance would help a lot. This code is attached to the player character.
void OnTriggerEnter(Collider _hit)
{
if (_hit.tag == "Coin")
{
Destroy(_hit.gameObject);
coinCount++;
coinsText.text = "Coins: " + coinCount.ToString() + "/" + coinTotal.ToString();
var Bling : GameObject = Instantiate(Bling, transform.position, Quaternion.identity);
}
}
This is what you need to do.
public ParticleSystem collisionParticlePrefab; //Assign the Particle from the Editor (You can do this from code too)
private ParticleSystem tempCollisionParticle;
void OnTriggerEnter (Collider _hit)
{
if (_hit.tag == "Coin") {
Destroy (_hit.gameObject);
coinCount++;
coinsText.text = "Coins: " + coinCount.ToString() + "/" + coinTotal.ToString();
tempCollisionParticle = Instantiate (collisionParticlePrefab, transform.position, Quaternion.identity) as ParticleSystem;
tempCollisionParticle.Play ();
}
}