I use OpenSeadragon 1.2.1.
I want to show wide image(4096 x 2160), and change first view position.
x: 640px;
y: 320px;
width: 1024px;
height:768px;
crip(320px, 1664px, 1088px, 640px);
HTML code
<div id="mycanvas" style="width:1024px;height:768px;"></div>
<script src="./openseadragon.min.js"></script>
<script>
var viewer = OpenSeadragon(
{
id: "mycanvas",
prefixUrl: "./images/",
tileSources: "./dzc_output_images/datas.xml"
});
viewer.addHandler('open', function()
{
// I want to change first view position.
// viewer.???
// viewer.viewport.applyConstraints();
}
</script>
Use "Class:Rect / Class:DisplayRect" or other Classes ?
https://openseadragon.github.io/docs/OpenSeadragon.Rect.html
https://openseadragon.github.io/docs/OpenSeadragon.DisplayRect.html
How to use these Classes ?
Your best bet is to figure out the location you want to feature, as a rectangle in viewport coordinates (where 0 is the left side of the image and 1 is the right side). For instance (inside the "open" handler you've written):
var box = new OpenSeadragon.Rect(0.25, 0.25, 0.5, 0.5);
viewer.viewport.fitBounds(box, true);