For homework, I am writing a stop() method for a server that managers multiple threads that perform transactions. Stop() is supposed to 1. submit a stop command to a queue of commands and 2. call join() on all the threads so that transactions have a chance to be completed.
However, join() is not working as expected. When I try to call join(), I get a NullPointerException. I modified the server thread to sit and wait a second after I submit stop commands, but that's a poor substitute when I should be using join().
public void stop() throws InterruptedException {
// TODO Auto-generated method stub
System.out.println("server stop()");
for (CommandExecutionThread thread : threads) {
System.out.println(threads.length);
}
for (CommandExecutionThread thread : threads) {
Command e = new CommandStop();
queue.add(e);
}
for (CommandExecutionThread thread : threads) {
if (thread != null)
{
thread.join();
}
if (thread == null)
{
System.out.println("NULL thread"); //threads are always null at this point
}
}
for (CommandExecutionThread thread : threads) {
System.out.println(threads.length);
}
wait(1000);//simulate the wait that I would have had from join()
}
CommandExecutionThreads poll() commands from the commandQueue, and when it encounters a stop command, it returns:
public void run() {
while (true) {
synchronized (commandQueue) {
while (commandQueue.isEmpty()) {
try {
commandQueue.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}//end while(commandQueue.isEmpty())
}//end synchronized(commandQueue)
Command c;
synchronized (commandQueue) {
c = commandQueue.poll();
if (c.isStop()==true)
{
System.out.println("\tSTOP");
return;
}
else
{
//System.out.println("\tTRANSACTION");
}
if (executeCommandInsideMonitor) {
try {
c.execute(bank);
} catch (InsufficientFundsException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
commandQueue.notifyAll();
} // end sync commandQueue
} //end while(true)
}//end run()
I initialize my array of threads earlier when I create the bank server. The threads themselves pull commands off the queue when they become available. For diagnostic purposes, I've put a printout of thread.isAlive() and that works. By the time I'm in the stop method, thread.isAlive() throws a null pointer error :
public class BankServerImpl implements BankServer {
Queue<Command> queue = new LinkedList<Command>();
CommandExecutionThread[] threads;
boolean executeCommandInsideMonitor;
Bank bank;
/**
* Constructor for BankServerImpl, which implements BankServer
*
* @param bank
* @param serverThreads
* @param executeCommandInsideMonitor
*/
public BankServerImpl(Bank bank, int serverThreads, boolean executeCommandInsideMonitor) {
this.bank = bank;
this.executeCommandInsideMonitor = executeCommandInsideMonitor;
threads = new CommandExecutionThread[serverThreads];
for(CommandExecutionThread thread : threads) {
thread = new CommandExecutionThread(bank, queue, executeCommandInsideMonitor);
thread.start();
System.out.println(thread.isAlive());
}
}
When you create your threads, you never insert them into the array.
for(CommandExecutionThread thread : threads) {
thread = new CommandExecutionThread(bank, queue, executeCommandInsideMonitor);
thread.start();
System.out.println(thread.isAlive());
}
This code does not cause the array to be updated. You need something like this:
for (int i = 0; i < serverThreads; i += 1) {
CommandExecutionThread newThread = new CommandExecutionThread(bank, queue, executeCommandInsideMonitor);
threads[i] = newThread;
newThread.start();
System.out.println(newThread.isAlive());
}