I have a problem with loading scene. I've create a loading scene, and then when the it's finished, it loads another level, that's the concept, right? Now, the problem is that if I have so many scenes to load, do I have to create so many loadings scenes, too? I wonder if there are some ways so that when I load another level I still do it through the first loading scene, so I don't have to create so many loading scenes.
Here's the logic of what I've done right now: if i have 10 scenes to load, I have to create 10 loading scenes too...
You can set a variable in PlayerPref how an int for the level you need to load. Your Loadscene got this value and load this.
In your currentScene to be unloaded:
PlayerPrefs.SetInt ("NextLevel",x);
In your LoadSceneLevel:
int nextlevel = PlayerPrefs.GetInt ("NextLevel");
Application.LoadLevel(nextlevel);