If I trigger an HTML5 element via a button, to make it play, I have the problem that, when I hit the button again, the sample will not be played again (since it's already playing).
If I use:
n.pause()
n.currentTime = 0
n.play()
it will be cut of which is also not very nice.
Is there an easy way (I'm kind of a beginner) to create a new audio element and destroy it after it has ended, or even another possibility I might can't think of atm?
I would suggest removing any existing audio elements from your HTML so you can just use Javascript.
Eachtime a user clicks your button
<button onclick="playSound();">click me</button>
a new instance of Audio object is created.
function playSound() {
var n = new Audio("example.mp3");
n.play();
}