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c#xnagame-physics

XNA Diagonal Movement Key Release


Ok, so say you're playing a top down game. You press W and D to go in the up-right direction. Now you just want to go right, so you release the W key. One would expect you to then change directions and head right, but instead, you continue up-right. What can I do to solve this problem? Here is my code:

        if (kb.IsKeyDown(Keys.W) || kb.IsKeyDown(Keys.A) || kb.IsKeyDown(Keys.S) || kb.IsKeyDown(Keys.D))
        {
            if (kb.IsKeyDown(Keys.W))
                velocity.Y = -movespeed;
            else if (kb.IsKeyDown(Keys.A))
                velocity.X = -movespeed;
            else if (kb.IsKeyDown(Keys.S))
                velocity.Y = movespeed;
            else if (kb.IsKeyDown(Keys.D))
                velocity.X = movespeed;
            else if (kb.IsKeyDown(Keys.W) && kb.IsKeyDown(Keys.D))
            {
                velocity.X = movespeed;
                velocity.Y = -movespeed;
            }
            else if (kb.IsKeyDown(Keys.W) && kb.IsKeyDown(Keys.A))
            {
                velocity.X = -movespeed;
                velocity.Y = -movespeed;
            }
            else if (kb.IsKeyDown(Keys.S) && kb.IsKeyDown(Keys.D))
            {
                velocity.X = movespeed;
                velocity.Y = movespeed;
            }
            else if (kb.IsKeyDown(Keys.S) && kb.IsKeyDown(Keys.A))
            {
                velocity.X = -movespeed;
                velocity.Y = movespeed;
            }
        }
        else
            velocity *= .9f;

        position += velocity;

Solution

  • So I figured out the answer myself after a few hours of struggle.

    Simply setting the velocity to zero before the checks worked: EDIT: multiplying it by .89 actually made for much smoother movement.

            if (kb.IsKeyDown(Keys.W) || kb.IsKeyDown(Keys.A) || kb.IsKeyDown(Keys.S) || kb.IsKeyDown(Keys.D))
            {
                velocity *= .89f
                if (kb.IsKeyDown(Keys.W))
                    velocity.Y = -movespeed;
                if (kb.IsKeyDown(Keys.A))
                    velocity.X = -movespeed;
                if (kb.IsKeyDown(Keys.S))
                    velocity.Y = movespeed;
                if (kb.IsKeyDown(Keys.D))
                    velocity.X = movespeed;
            }
            else
                velocity *= .9f;