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c#unity-game-enginedrawtexture2d

Combine many 2D textures into one and write text on it in Unity (C#)


I have not found solution for my problem.

I want to combine few textures (one under another, they won't overlap) and then write a text on one of them. So basically I would like to set some render target, draw there few textures and text and then save it to final texture. Of course I need to do it during run-time from script.

What is the best way to do it in Unity 5.0? (script is in C#)


Solution

  • You can do it with target texture