I have not found solution for my problem.
I want to combine few textures (one under another, they won't overlap) and then write a text on one of them. So basically I would like to set some render target, draw there few textures and text and then save it to final texture. Of course I need to do it during run-time from script.
What is the best way to do it in Unity 5.0? (script is in C#)
You can do it with target texture