Alright so I am running into a slight issue, basically, I have a Coroutine that contains a for-loop. I can call the StopCoroutine and StartCoroutine methods successfully, but of course, that just pauses and unpauses the Coroutine. Is there a way to actually stop it and restart it? My end-goal here is to be able to start a Coroutine, kill it at the user's discretion, and restart it from the beginning any time, also at the user's discretion. Is this accomplishable? Thanks.
To "rewind" the coroutine, just call the coroutine method again with the same parameters. If you want to save these parameters, you can use closures:
public class CoroutineClosureExample : MonoBehaviour
{
private System.Func<IEnumerator> CreateCoroutineFactory(int someInt, float someFloat)
{
return () => CoroutineYouWant(someInt, someFloat);
}
private IEnumerator CoroutineYouWant(int someInt, float someFloat)
{
for(int i = 0; i < someInt; i++)
{
yield return new WaitForEndOfFrame();
}
}
private System.Func<IEnumerator> m_CurrentCoroutineFactory;
private IEnumerator m_CurrentCoroutine;
public void SetCoroutineParameters(int someInt, float someFloat)
{
m_CurrentCoroutineFactory = CreateCoroutineFactory(someInt, someFloat);
}
public void RestartCurrentCoroutine()
{
if (m_CurrentCoroutine != null)
{
StopCoroutine(m_CurrentCoroutine);
m_CurrentCoroutine = null;
}
if (m_CurrentCoroutineFactory != null)
{
m_CurrentCoroutine = m_CurrentCoroutineFactory();
StartCoroutine(m_CurrentCoroutine);
}
}
}