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c++visual-c++templatesdependent-name

Visual C++ Compiler allows dependent-name as a type without "typename"?


Today one of my friends told me that the following code compiles well on his Visual Studio 2008:

#include <vector>
struct A
{
  static int const const_iterator = 100;
};
int i;
template <typename T>
void PrintAll(const T & obj)
{
  T::const_iterator *i;
}
int main()
{
  std::vector<int> v;
  A a;
  PrintAll(a);
  PrintAll(v);
  return 0;
}

I usually use g++, and it always refuse to pass the second PrintAll() call. As I know, for this problem, g++ is doing the standard way translating a template.

So, is my knowledge wrong, or is it a extension of VS2008?


Solution

  • This is not an extension at all.

    VC++ never implemented the two phases interpretation properly:

    1. At the point of definition, parse the template and determine all non-dependent names
    2. At the point of instantiation, check that the template produces valid code

    VC++ never implemented the first phase... it's inconvenient since it means not only that it accepts code that is non-compliant but also that it produces an altogether different code in some situations.

    void foo(int) { std::cout << "int" << std::endl; }
    
    template <class T> void tfoo() { foo(2.0); }
    
    void foo(double) { std::cout << "double" << std::endl; }
    
    int main(int argc, char* argv[])
    {
      tfoo<Dummy>();
    }
    

    With this code:

    • compliant compilers will print "int", because it was the only definition available at the point of definition of the template and the resolution of foo does not depend on T.
    • VC++ will print "double", because it never bothered with phase 1

    It might seem stupid as far as differences go, but if you think about the number of includes you have in a large program, there is a risk that someone will introduce an overload after your template code... and BAM :/