I have implemented the panning view on the QGraphicsView, using the mouse move event using
void View::mouseMoveEvent(QMouseEvent* event) {
pan();
QGraphicsView::mouseMoveEvent(event);
}
and in the scene of this view I have added few items where some of the items are resizable, so I implemented
void Item::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(m_resizeMode)
{
resize();
e->accept();
}
}
I tried to filter the mouse move not to propagate to any further using e->accept() but my View mouseMove event has been called first , so when ever I tried to resize the item, the view started to pan all the way.
How can I avoid this event propagation from view to scene.
You can call the base class implementation of the QGraphicsView
and check if the event is accepted. However I would do this in the mousePressEvent
instead of the mouseMoveEvent
. After all this is where you determine if you should resize an item or do some panning. This is how I do something similar in my project:
void View::mousePressEvent(QMouseEvent *event)
{
...
QGraphicsView::mousePressEvent(event);
if(event->isAccepted())
move = false;
else
move = true;
}
void View::mouseMoveEvent(QMouseEvent *event)
{
if(!move)
{
QGraphicsView::mouseMoveEvent(event);
return;
}
... // you would do the panning here
QGraphicsView::mouseMoveEvent(event);
}
void View::mouseReleaseEvent(QMouseEvent *event)
{
if(!move)
{
QGraphicsView::mouseReleaseEvent(event);
return;
}
else
{
...
move = false;
}
QGraphicsView::mouseReleaseEvent(event);
}