I'm trying to create an online multiplayer game. After some digging, I came up with sails and socketio.
The server needs to be real-time. I want to use the sails as my data controller(like player authentication), and the socketio for real-time connection.
Questions:
1. Is sails able to integrate with socketio?
2. If so, Can I connect to socket.io with a connection from my game? (NO Javascipts in client side), and how?
3. Is there something I'm missing? any other options?
EDIT:
1. how can I use sails as my authentication system for online players and socket.io as my real-time connection?
5. The connection must be TCP or UDP or I should use HTTP?
Does anyone have any experience in online gaming? please give me hint where to start and what to use for a multiplayer online game like MOBA games?
Thanks.