Hi so I have a client and a host. I want the client to open a file whose file name is obtained from user input and then read the numbers stored on the file and send the numbers to the host.
Socket clntSock = new Socket("127.0.0.1", 6000);
Scanner in = new Scanner(System.in);
System.out.println("What is the filename?");
String input = in.nextLine();
File file = new File(input);
String msgToSend = input;
byte[] bytesToSend = msgToSend.getBytes();
OutputStream out = clntSock.getOutputStream();
out.write(bytesToSend);
out.close();
clntSock.close();
At the moment thats what I have. I am stuck on how to scan the numbers on the file. Obviously it sends the file name to host as I set
String msgToSend = input;
The file looks like this (Anthony.txt).
1
2
3
4
5
Numbers are stored like that in the file. Any ideas on how could I instantiate a Player object and set the name and scores for the player from the file data and transfer the Player object to the server?
My host code:
ServerSocket servSock = new ServerSocket(6000);
PrintStream fileOut = new PrintStream("Datafromclient.txt");
while (true)
{
Socket clntSock = servSock.accept();
InputStream in = clntSock.getInputStream();
byte[] receiveBuf = new byte[BUFSIZE];
int recvMsgSize = in.read(receiveBuf);
System.out.println("received data >> "+ new String(receiveBuf));
fileOut.println(""+ new String(receiveBuf));
in.close();
clntSock.close();
First I was asked to make a game which creates a player and stores the scores into a file.
Player class:
//Class declaration of Player class
public class Player
{
/*--------------- Data Fields ---------------------------------------
Attributes of the class
*/
private String name;
private int playerId;
private int bestScore;
private static int numberOfPlayers = 0;
private ArrayList<Integer> scores = new ArrayList<Integer>();
/* -------------- CONSTRUCTOR --------------------------------------
*/
public Player(String name)
{
this.name = name;
numberOfPlayers++;
playerId = numberOfPlayers;
}
//Create set method for setName
public void setName(String name)
{
this.name = name;
}
//Create set method for setScores
public void setScore(int score)
{
scores.add(score);
}
//Create get method for getPlayerId
public int getPlayerId()
{
return this.playerId;
}
//Create get method for getName
public String getName()
{
return this.name;
}
//Create get method for getScores
public ArrayList<Integer> getScores()
{
return scores;
}
//Create get method for getBestScore
public int getBestScore()
{
return bestScore;
}
//Method to expose the value of numberOfPlayers
public static int getNumberOfPlayers()
{
return numberOfPlayers;
}
//Create get method for calcualteAverage
public double calculateAverage()
{
Integer sum = 0;
if(!scores.isEmpty())
{
for(Integer score : scores)
{
sum += score;
}
return sum.doubleValue() / scores.size();
}
return sum;
}
The application:
String name;
int scores;
PrintStream fout = new PrintStream(new File("PlayerData2.txt"));
//Create Scanner object
Scanner input = new Scanner (System.in);
while(true)
{
//Ask user for name
System.out.printf("\n Enter Player Name:");
name = input.nextLine();
//Create a Player Object
Player player1 = new Player(name);
for (int i=0; i<5; i++)
{
//Ask user for number input
System.out.println("Please pic a number between 1 - 20");
player1.setScore(Integer.parseInt(input.nextLine()));
Random rand = new Random();
int answer = rand.nextInt(20) + 1;
System.out.println(answer);
System.out.println(""+player1.getScores());
if ((answer >= player1.getScores().get(i)))
{
System.out.println("Your guess is too low");
}
else if(answer <= player1.getScores().get(i))
{
System.out.println("Your guess is too high");
}
}
fout.println( "" + player1.getName() );
fout.println( "" + player1.getScores().get(0) );
fout.println( "" + player1.getScores().get(1) );
fout.println( "" + player1.getScores().get(2) );
fout.println( "" + player1.getScores().get(3) );
fout.println( "" + player1.getScores().get(4) );
This is one way you could do it,
// Use a Scanner to read the File
Scanner readFile = new Scanner(file);
// Loop Through Each Line
while(readFile.hasNext()) {
// Get Number as a Byte
byte[] number = readFile.nextLine().getBytes();
// Write number to OuputStream
out.write(number);
// Flush OuputStream, Never forget to Flush your OutputStreams
out.flush();
}
If you want to send the Numbers all at once you could just store them in an Array or StringBuilder first then do with it what you want.
EDIT
I see you want to send the Player object, not sure how to do that, atleast now you can see how to read the text file.