I'm struggling to change the sprite image to use WWW class in Unity.
I have a picture of a profile png on a website that I'd like to load in game. I'd like to change the Sprite of the Sprite Renderer attached to a game object so that the new sprite is that of personal profile.
I think that the IEnumerator can't be used with event, so I rearranged it like below. There is no error but it didn't work.
Please let me know how to do this.
using UnityEngine;
using System.Collections;
using System.IO;
using UXLib.User;
using UXLib.Connect;
public class UserImage : MonoBehaviour {
UXAndroidManager androidManager;
private SpriteRenderer spriteRenderer;
public Material mat;
void Start(){
spriteRenderer = GetComponent<SpriteRenderer> ();
androidManager.StartGallery (LogIn.userId);
}
void Awake () {
GameObject go = GameObject.Find ("AndroidManager");
androidManager = go.GetComponent<UXAndroidManager> ();
androidManager.InitAndroid ();
androidManager.OnAnd_ProfileImageChanged += OnProfileImageChaned;
}
void OnDestroy() {
androidManager.OnAnd_ProfileImageChanged -= OnProfileImageChaned;
}
void OnProfileImageChaned(string filePath) {
UXPlayerController player = UXPlayerController.Instance;
player.ChangeProfileImage(filePath);
string logString = player.GetLastReceivedData();
ProfileImage (filePath);
}
IEnumerator ProfileImage(string filePath){
WWW www = new WWW (filePath);
yield return www;
SpriteRenderer renderer = gameObject.GetComponent<SpriteRenderer>();
Sprite sprite = new Sprite();
sprite = Sprite.Create(www.texture, new Rect(0, 0, 170, 170),new Vector2(0, 0),100.0f);
renderer.sprite = sprite;
renderer.material = mat;
}
}
Call ProfileImage
in a Coroutine.
A coroutine is a function that can suspend its execution (yield) until the given given YieldInstruction finishes.
So, just change the call in OnProfileImageChaned
from:
ProfileImage (filePath);
to:
StartCoroutine(ProfileImage(filePath));
I would also recommend to take a look at the unity docs for coroutines: http://docs.unity3d.com/ScriptReference/Coroutine.html http://docs.unity3d.com/Manual/Coroutines.html