I am trying to draw a background dynamically. The graphics work great normally...but:
int width, height;
GC gc_backcolor;
XGCValues gcv_backcolor;
width = c_values.width;
height = c_values.height;
gcv_backcolor.background = c_values.backcolor;
gcv_backcolor.foreground = c_values.backcolor;
gc_backcolor = XCreateGC(display, canvas, GCBackground | GCForeground, &gcv_backcolor);
int x = 0;
int y = 0;
while (y < height) {
x = 0;
while (x < width) {
XDrawPoint(display, canvas, gc_backcolor, x, y);
x++;
}
y++;
}
x = 0;
y = 0;
...for some reason, when I run it in a loop, it will not work. If anyone could explain to me why it is behaving this way, I would be grateful.
Could it be that I am calling this function on the canvas expose event?
while(1) {
XNextEvent(display, &event);
if (event.xany.window == canvas) {
if (event.type == Expose) {
Canvas_Draw(display, canvas, c_values);
}
}
}
Here is my main code:
#include <stdio.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include "Canvas.h"
#include "Extensions.h"
int main(int argc, char* argv[])
{
Display* display;
int screen;
Window window;
Window canvas;
XEvent event;
GC gc_canvas;
//Canvas* canvas;
display = XOpenDisplay(NULL);
if (display == NULL) {
fprintf(stderr, "Error trying to open display\n");
exit(1);
}
screen = DefaultScreen(display);
window = XCreateSimpleWindow(display, RootWindow(display, screen), 0, 0, 640, 480, 1, BlackPixel(display, screen), WhitePixel(display, screen));
XSelectInput(display, window, ExposureMask | KeyPressMask);
XMapWindow(display, window);
/* Create Canvas */
XGCValues gcv_canvas;
CanvasValues c_values;
gcv_canvas.foreground = 0xff00ff;
gcv_canvas.background = 0xff00ff;
canvas = XCreateSimpleWindow(display, window, 0, 0, 256, 256, 1, BlackPixel(display, screen), WhitePixel(display, screen));
gc_canvas = XCreateGC(display, canvas, GCForeground | GCBackground, &gcv_canvas);
XSelectInput(display, canvas, ExposureMask | KeyPressMask);
XMapWindow(display, canvas);
Canvas_Create_Content_Field(display, canvas, c_values);
c_values.backcolor = 0x00ff00;
//Canvas_Draw(display, canvas, c_values); this code only appears to work in the expose event
/* Create Canvas */
while(1) {
XNextEvent(display, &event);
if (event.xany.window == canvas) {
if (event.type == Expose) {
Canvas_Draw(display, canvas, c_values);
}
}
}
return 0;
}
I am sorry...it had nothing to do with the graphics, but the width and height integers were set to 0 due to an error in a function I made and used in the function that creates the data array for the image:
int width, height;
width = Window_Get_Width(display, canvas); // Window_Get_Width had some errors and
height = Window_Get_Height(display, canvas); // Window_Get_Height had the exact same errors
c_values->width = width;
c_values->height = height;
int field[width*height];
c_values->field = field;
I fixed the errors, and now everything is working out great! :D