I'm drawing some text over an image using LineBreakMeasurer in conjunction with TextLayout but for some reason the stroke is only stroking the inside, and it's not very clean. Here's an example of what I'm talking about: https://i.sstatic.net/hnCQU.png
And when I don't draw the letter over top and increase the stroke width, it actually will get thicker on the inside and not outside.
Here's my code:
float y = 0.0f;
float wrappingWidth = img.getWidth() * 0.8f;
LineBreakMeasurer measurer = new LineBreakMeasurer(str.getIterator(), imageGraphics.getFontRenderContext());
while (measurer.getPosition() < sentence.length()) {
TextLayout layout = measurer.nextLayout(wrappingWidth);
y += layout.getAscent();
float x = ((wrappingWidth * 0.8f) - layout.getVisibleAdvance()) / 2f + (wrappingWidth * 0.2f);
AffineTransform transform = new AffineTransform();
transform.translate((double)x, (double)y);
Shape outline = layout.getOutline(transform);
imageGraphics.setColor(Color.black);
imageGraphics.setClip(outline);
imageGraphics.setStroke(new BasicStroke(5, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));
imageGraphics.draw(outline);
imageGraphics.setColor(Color.white);
imageGraphics.setStroke(new BasicStroke());
layout.draw(imageGraphics, x, y);
y += layout.getDescent() + layout.getLeading();
}
I'm not sure what I'm doing wrong. Does anyone know?
Create another copy of the Graphics
context before you draw the outline...
Graphics2D sg = (Graphics2D)imageGraphics.create();
sg.setColor(Color.black);
sg.setStroke(new BasicStroke(5, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));
sg.draw(outline);
sg.dispose();
I'd also get rid of the clip...
Instead of "stroking" the resulting shape, I'd be tempted to "fill" the background color and "draw" the outline color ontop of it, for example...
Graphics2D sg = (Graphics2D) g2d.create();
AffineTransform transform = new AffineTransform();
transform.translate((double) drawPosX, (double) drawPosY);
Shape outline = layout.getOutline(transform);
sg.setColor(Color.WHITE);
sg.fill(outline);
sg.setColor(Color.BLACK);
sg.draw(outline);
sg.dispose();
But if you want a "nice" thick stroke, use BasicStroke.JOIN_ROUND
instead of BasicStroke.JOIN_MITER
Graphics2D sg = (Graphics2D) g2d.create();
AffineTransform transform = new AffineTransform();
transform.translate((double) drawPosX, (double) drawPosY);
Shape outline = layout.getOutline(transform);
sg.setStroke(new BasicStroke(5, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
sg.setColor(Color.BLACK);
sg.draw(outline);
sg.dispose();