I was just looking for some advice on pixels and textures in Monogame.
I want to be able to remove some pixels from a texture, to generate a sort of crater look (when my rocket hits an obstacle).
So far I have though of 2 ways to do this,
To tint the colors of the pixels to match that of the background to give the illusion they have disappeared.
To remove them completely.
What I want to know is if it is possible to remove individual pixels from a texture. I know if you create a List of items, you can use the built in function "List.RemoveAt()" to remove something from a list, can this be achieved for individual pixels in a texture? :)
Any help on the topic would be great :)
I figured out a way to transparently block out some pixels of a texture, if anyone else is looking for a way I could help :)