I have tried to make a game using Cocos2dx 3.4 and Everything works fine in Android (using Eclipse) so I wanted to try it out on Xcode for iOS to see if it will work there i imported it into Xcode but when i try to compile it i get this error no viable overloaded '='
at listener1->onTouchEnded = [=](Touch* touch, Event* event)
.
This code is from Cocos2d wiki EventDispatcher_Mechanism http://www.cocos2d-x.org/wiki/EventDispatcher_Mechanism
My code:
auto listener1 = EventListenerTouchOneByOne::create();
listener1->setSwallowTouches(true);
listener1->onTouchBegan = [](Touch* touch, Event* event) {
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
target->setOpacity(180);
return true;
}
return false;
};
listener1->onTouchEnded = [=](Touch* touch, Event* event) {
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setOpacity(255);
if (target == abc)
{
auto sceneABC = ABCfirst::createScene(mute);
Director::getInstance()->replaceScene(sceneABC);
return true;
}
if (target == n123)
{
auto sceneNumbers = Numbers::createScene(mute);
Director::getInstance()->replaceScene(sceneNumbers);
return true;
}
if (target == lgame)
{
auto scenePWL = PWL::createScene(mute);
Director::getInstance()->replaceScene(scenePWL);
return true;
}
if (target == ngame)
{
auto scenePWN = PWN::createScene(mute);
Director::getInstance()->replaceScene(scenePWN);
return true;
}
if (target == info)
{
auto sceneAbout = About::createScene();
Director::getInstance()->replaceScene(sceneAbout);
return true;
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, abc);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
n123);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
lgame);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
ngame);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
info);
I went trough couple of pages where people had similar problems but it didnt solve my problem.Compiler is set to c++11 and onTouchBegan is bool
rest are void
(i have made the project with the pyhton script).
And this is my first time using xCode so it might be i forgot something. Thank you in advance
I find it helps to explicitly specify the lambda's return type:
[=](Touch* touch, Event* event) -> void { ... }
This way the compiler will help you get rid of the stray return statements in there. You're currently trying to assign a lambda with signature bool(Touch*,Event*) to an std::function<void(Touch*,Event*)>
.