I'm have problems using runtime-generated buttons in Unity 5. Buttons are created correctly, but i have some problem with the listeners. I use this code to create buttons:
foreach (string str in _scene.PDF_ITEMS)
{
button = (GameObject)Instantiate(_primitive);
button.GetComponent<Button>().onClick.AddListener(() => OpenPDF(str));
button.GetComponentInChildren<Text>().text = str;
button.GetComponent<Transform>().SetParent(this.transform, false);
GetComponent<RectTransform>().anchorMin = Vector2.zero;
GetComponent<RectTransform>().anchorMax = Vector2.one;
width++;
}
And this is the OpenPDF function:
private void OpenPDF(string name)
{
string comandType;
if (_scene.isCurrent(ArrayUtility.IndexOf<string>(_scene.PDF_ITEMS, name))) comandType = ControllerScene.IN_CLOSE_ITEM + "";
else comandType = ControllerScene.IN_OPEN_ITEM + "";
_inj.addComand(comandType, "" + (ArrayUtility.IndexOf<string>(_scene.PDF_ITEMS, name)));
}
The problem is that when i play the scene and click on a button,it is triggered the listener of the last button i have create( the function OpenPdf have as parm the last "str" value in the foreach cycle).
I assume your problem is related to this: Access to Modified Closure
try to work with copy of the string
foreach (string str in _scene.PDF_ITEMS)
{
string strCopy = string.Copy(str);
button = (GameObject)Instantiate(_primitive);
button.GetComponent<Button>().onClick.AddListener(() => OpenPDF(strCopy));
button.GetComponentInChildren<Text>().text = str;
button.GetComponent<Transform>().SetParent(this.transform, false);
GetComponent<RectTransform>().anchorMin = Vector2.zero;
GetComponent<RectTransform>().anchorMax = Vector2.one;
width++;
}