I have a group and actors inside of it. I add moving and scaling actions to whole group. Moving works great but I have a problem with scaling - it doesnt affect children. I think there is something wrong with drawing method in my group class but I cant figure out what.
Group class:
public class LevelDetails extends Group{
float x;
float y;
TextureRegion texture;
Button button;
Button imgPrev;
Button stageName;
public LevelDetails(float x, float y, int state, TextureRegion texture){
this.x = x;
this.y = y;
float textureWidth = texture.getRegionWidth();
float textureHeight = texture.getRegionHeight();
this.texture = texture;
this.setBounds(x, y, textureWidth, textureHeight);
this.setPosition(x, y);
this.addAction(Actions.scaleBy(.75f, .75f, .5f,Interpolation.fade));
button = new Button(Assets.buttonTextReg, (int)(this.getX()+this.getWidth()/2-Assets.buttonTextReg.getRegionWidth()/2), 50, Assets.buttonTextReg.getRegionWidth(), Assets.buttonTextReg.getRegionHeight());
button.setBounds((int)(this.getX()+this.getWidth()/2-Assets.buttonTextReg.getRegionWidth()/2), 50, Assets.buttonTextReg.getRegionWidth(), Assets.buttonTextReg.getRegionHeight());
this.addActor(button);
}
@Override
public void draw(Batch batch, float parentAlpha){
batch.draw(texture, this.getX(), this.getY(), this.getOriginX(),this.getOriginY(), texture.getRegionWidth(), texture.getRegionHeight(),
this.getScaleX(), this.getScaleY(),this.getRotation());
drawChildren(batch, parentAlpha);
}
}
Actor class:
public class Button extends Actor{
TextureRegion texture;
int x;
int y;
public Button (TextureRegion texture, int x, int y, int width, int height){
this.x = x;
this.y = y;
this.texture = texture;
this.setPosition(x, y);
this.setBounds(this.getX(), this.getY(), texture.getRegionWidth(), texture.getRegionHeight());
}
@Override
public void draw(Batch batch, float parentAlpha){
batch.draw(texture, this.getX(), this.getY()+this.getParent().getY(), texture.getRegionWidth(), texture.getRegionHeight());
}
}
Ok, I solved that problem, maybe it'll help someone.
In group class method applyTransform() needs to be called. Now scaling works fine but some moving issues appeared – origins need to be fixed I think.
@Override
public void draw(Batch batch, float parentAlpha){
batch.draw(texture, this.getX(), this.getY(), this.getOriginX(),this.getOriginY(), texture.getRegionWidth(), texture.getRegionHeight(), this.getScaleX(), this.getScaleY(),this.getRotation());
applyTransform(batch, computeTransform());
drawChildren(batch, parentAlpha);
resetTransform(batch);
}